Version History

Every release, every change, since the beginning. PolyMotion has come a long way from its first prototype to v2.0.0.

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v2.1.0 April 2026 🚀 Latest
The Multiplayer Update

🆕 What's New

  • Local multiplayer now works across different subnets
  • 1 new unique race track: City
  • New car controller with improved handling
  • Customisable car colours & liveries
  • Different new settings in the Lobby

🛠 Known Issues

  • Rendering issues with Trees (Billboarding)
  • Contact us if you found one
v2.0.0 April 2026
The Multiplayer Update

🆕 What's New

  • Local multiplayer now works across different subnets
  • 1 new unique race track: City
  • New car controller with improved handling
  • Customisable car colours & liveries
  • Different new settings in the Lobby

🛠 Improvements

  • General bug fixes
  • Performance optimisations
  • UI polish across menus
v1.5.0 April 2026
Polish & Bugfixes

🆕 What's New

  • New car model
  • UI design improvements
  • Added sound effects

🛠 Bug Fixes

  • Fixed issue with car physics
  • Resolved crash when joining multiplayer games
  • Addressed UI glitches
v1.0.0 March 2026 🎉 First Release
First Public Release

🎮 Core Features

  • Local multiplayer racing for up to 8 players
  • 1 race track at launch
  • Time trial mode
  • First Lobby system with player names
  • Lap tracking and race ranking

📦 Released On

  • Microsoft Store · Windows
  • itch.io · Windows
v0.x January – February 2026
Internal Beta & Prototyping

🔬 Highlights

  • First playable prototype in Unity
  • LAN networking foundation
  • Initial low-poly car model
vX.X.X Planned ⛰️ Rally Track
New Rally Track with a new Rallycar

🔭 Planned

  • A new rally track with a unique enviroments
  • A new rally car model
  • More fun on the track
vX.X.X Planned 🌐 Web Version
PolyMotion goes browser

🔭 Planned

  • Web version playable in any browser
  • Play at school, on the train, anywhere
  • More tracks and vehicles